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Main — Dynamic class in Top Level
Main() — Constructor in class Main
MainEditPanel — Class in package Gui
MainEditPanel(contr:Game:ControllerGame) — Constructor in class Gui.MainEditPanel
MainMenuButton — Class in package Gui
MainMenuButton(parentCont:Game:Controller, theIndex, xPos, yPos, baseClass, rollClass, textXPos, textYPos, textBaseClass, textRollClass) — Constructor in class Gui.MainMenuButton
MakeCopy() — Method in class Parts.Cannon
MakeCopy() — Method in class Parts.Circle
MakeCopy(p1:Parts:ShapePart, p2:Parts:ShapePart) — Method in class Parts.FixedJoint
MakeCopy(p1:Parts:ShapePart, p2:Parts:ShapePart) — Method in class Parts.JointPart
MakeCopy(p1:Parts:ShapePart, p2:Parts:ShapePart) — Method in class Parts.PrismaticJoint
MakeCopy() — Method in class Parts.Rectangle
MakeCopy(p1:Parts:ShapePart, p2:Parts:ShapePart) — Method in class Parts.RevoluteJoint
MakeCopy() — Method in class Parts.ShapePart
MakeCopy() — Method in class Parts.TextPart
MakeCopy(p:Parts:ShapePart) — Method in class Parts.Thrusters
MakeCopy() — Method in class Parts.Triangle
MassCreateAction — Class in package Actions
MassCreateAction(createdParts) — Constructor in class Actions.MassCreateAction
maxDensity — Property in class Game.Challenge
maxDensity — Static property in class Game.ControllerGame
maxDispFocus(e) — Method in class Gui.PartEditWindow
maxLimitText(e) — Method in class Game.ControllerGame
MAX_RADIUS — Constant static property in class Parts.Circle
maxRJSpeed — Property in class Game.Challenge
maxRJSpeed — Static property in class Game.ControllerGame
maxRJStrength — Property in class Game.Challenge
maxRJStrength — Static property in class Game.ControllerGame
MAX_SIDE_LENGTH — Constant static property in class Parts.Triangle
maxSJSpeed — Property in class Game.Challenge
maxSJSpeed — Static property in class Game.ControllerGame
maxSJStrength — Property in class Game.Challenge
maxSJStrength — Static property in class Game.ControllerGame
maxThrusterStrength — Property in class Game.Challenge
maxThrusterStrength — Static property in class Game.ControllerGame
MAX_TYPE — Static property in class Actions.LimitChangeAction
MAX_WIDTH — Constant static property in class Parts.Cannon
MAX_WIDTH — Constant static property in class Parts.Rectangle
maxX — Property in class Game.Condition
maxY — Property in class Game.Condition
MAX_ZOOM_VAL — Constant static property in class Game.ControllerGame
m_badBuildAreas — Property in class Game.ControllerGame
m_body — Property in class Parts.ShapePart
m_buildAreas — Property in class Game.ControllerGame
m_canvas — Property in class Game.ControllerGame
m_challengeWindow — Property in class Game.ControllerGame
m_chooserWindow — Property in class Game.ControllerGame
m_collisionGroup — Property in class Parts.ShapePart
m_commentButton — Property in class Gui.SaveLoadWindow
m_conditionsDialog — Property in class Game.ControllerGame
m_controller — Static property in class Actions.Action
m_curController — Static property in class Main
m_currController — Static property in class General.Input
MD5 — Class in package General
md5_cmn(q, a, b, x, s, t) — Static method in class General.MD5
md5_ff(a, b, c, d, x, s, t) — Static method in class General.MD5
md5_gg(a, b, c, d, x, s, t) — Static method in class General.MD5
md5_hh(a, b, c, d, x, s, t) — Static method in class General.MD5
md5_ii(a, b, c, d, x, s, t) — Static method in class General.MD5
md5_vm_test() — Static method in class General.MD5
m_embedButton — Property in class Gui.SaveLoadWindow
m_exportDialog — Property in class Game.ControllerGame
m_fader — Property in class Game.ControllerGame
m_fpsCounter — Static property in class Main
m_guiMenu — Property in class Game.ControllerGame
m_guiPanel — Property in class Game.ControllerGame
Midpoint(p1, p2) — Static method in class General.Util
m_importDialog — Property in class Game.ControllerGame
minDensity — Property in class Game.Challenge
minDensity — Static property in class Game.ControllerGame
minDispFocus(e) — Method in class Gui.PartEditWindow
minLimitText(e) — Method in class Game.ControllerGame
MIN_RADIUS — Constant static property in class Parts.Circle
MIN_SIDE_LENGTH — Constant static property in class Parts.Triangle
MIN_TRIANGLE_ANGLE — Constant static property in class Parts.Triangle
MIN_TYPE — Static property in class Actions.LimitChangeAction
MIN_WIDTH — Constant static property in class Parts.Cannon
MIN_WIDTH — Constant static property in class Parts.Rectangle
minX — Property in class Game.Condition
minY — Property in class Game.Condition
MIN_ZOOM_VAL — Constant static property in class Game.ControllerGame
mirrorHorizontal(e) — Method in class Game.ControllerGame
mirrorVertical(e) — Method in class Game.ControllerGame
m_iterations — Property in class Game.ControllerGame
m_joint — Property in class Parts.JointPart
m_joints — Property in class Parts.ShapePart
m_linkButton — Property in class Gui.SaveLoadWindow
m_linkDialog — Property in class Game.ControllerGame
m_loadWindow — Property in class Game.ControllerGame
m_loadWindow — Property in class Game.ControllerMainMenu
m_loginWindow — Property in class Game.ControllerGame
m_loginWindow — Property in class Game.ControllerMainMenu
m_mouseJoint — Property in class Game.ControllerGame
m_newUserWindow — Property in class Game.ControllerGame
m_newUserWindow — Property in class Game.ControllerMainMenu
_mochiads_game_id — Static property in class Main
motorBox(e) — Method in class Game.ControllerGame
motorCCWKey — Property in class Parts.RevoluteJoint
motorCWKey — Property in class Parts.RevoluteJoint
motorLowerLimit — Property in class Parts.RevoluteJoint
motorSpeed — Property in class Parts.RevoluteJoint
motorStrength — Property in class Parts.RevoluteJoint
motorUpperLimit — Property in class Parts.RevoluteJoint
mouse — Static property in class General.Input
mouseClick(up) — Method in class Game.ControllerGame
Handles and determines mouse click actions.
MouseClick(up, x, y) — Method in class Gui.DropDownMenu
mouseCursor — Static property in class Main
mouseDown — Static property in class General.Input
MouseDrag() — Method in class Game.ControllerGame
Handles and determines mouse drag actions.
mouseDragAllowed — Property in class Game.Challenge
mouseDragX — Static property in class General.Input
mouseDragY — Static property in class General.Input
mouseHourglass — Static property in class Main
mouseLeave(e) — Static method in class General.Input
mouseMove(x, y) — Method in class Game.ControllerGame
Updates mouse cursor position.
mouseMove(e) — Static method in class General.Input
mouseOffsetX — Static property in class General.Input
mouseOffsetY — Static property in class General.Input
mouseOver — Static property in class General.Input
MouseOver(mouseX, mouseY) — Method in class Gui.GuiWindow
MouseOverMenu(x, y) — Method in class Gui.DropDownMenu
mousePress(e) — Static method in class General.Input
mousePressed — Static property in class General.Input
mouseRelease(e) — Static method in class General.Input
mouseReleased — Static property in class General.Input
mouseWheel(e) — Static method in class General.Input
mouseWheelVal — Static property in class General.Input
mouseX — Static property in class General.Input
mouseXWorld — Static property in class Game.ControllerGame
mouseXWorldPhys — Static property in class Game.ControllerGame
mouseY — Static property in class General.Input
mouseYWorld — Static property in class Game.ControllerGame
mouseYWorldPhys — Static property in class Game.ControllerGame
Move(xVal, yVal) — Method in class Parts.Cannon
Move(xVal, yVal) — Method in class Parts.JointPart
Move(xVal, yVal) — Method in class Parts.Part
Move(xVal, yVal) — Method in class Parts.Rectangle
Move(xVal, yVal) — Method in class Parts.ShapePart
Move(xVal, yVal) — Method in class Parts.TextPart
Move(xVal, yVal) — Method in class Parts.Thrusters
Move(xVal, yVal) — Method in class Parts.Triangle
MoveAction — Class in package Actions
MoveAction(p:Parts:Part, attachedParts, deltaX, deltaY) — Constructor in class Actions.MoveAction
MoveCameraForReplay(cameraMovement) — Method in class Game.Controller
MoveCameraForReplay(cameraMovement) — Method in class Game.ControllerGame
MoveCameraForReplay(cameraMovement) — Method in class Game.ControllerMainMenu
MoveZAction — Class in package Actions
MoveZAction(p:Parts:Part, moveType, prevIndex) — Constructor in class Actions.MoveZAction
m_physScale — Property in class Game.ControllerGame
m_postReplayWindow — Property in class Game.ControllerGame
m_progressDialog — Property in class Game.ControllerGame
m_rateDialog — Property in class Game.ControllerGame
m_reportWindow — Property in class Game.ControllerGame
m_restrictionsDialog — Property in class Game.ControllerGame
m_sandboxWindow — Property in class Game.ControllerGame
m_scoreTypeBox — Property in class Gui.SaveLoadWindow
m_scoreWindow — Property in class Game.ControllerGame
m_selectedBuildAreas — Property in class Game.ControllerGame
m_shape — Property in class Parts.ShapePart
m_sidePanel — Property in class Game.ControllerGame
m_stageMc — Static property in class General.Input
m_textField — Property in class Parts.TextPart
m_thrusters — Property in class Parts.ShapePart
m_timeStep — Property in class Game.ControllerGame
m_tutorialDialog — Property in class Game.ControllerGame
MultiCollideAction — Class in package Actions
MultiCollideAction(parts, collideVal) — Constructor in class Actions.MultiCollideAction
MultiColourChangeAction — Class in package Actions
MultiColourChangeAction(parts, r, g, b, o, oldRs, oldGs, oldBs, oldOs) — Constructor in class Actions.MultiColourChangeAction
multiDeleteButton(e) — Method in class Game.ControllerGame
multiDeleteButton(e) — Method in class Game.Tutorials.ControllerCar
multiDeleteButton(e) — Method in class Game.Tutorials.ControllerJumpbot
MultiFixateAction — Class in package Actions
MultiFixateAction(parts, fixateVal) — Constructor in class Actions.MultiFixateAction
MultiOutlineAction — Class in package Actions
MultiOutlineAction(parts, outlineVal) — Constructor in class Actions.MultiOutlineAction
MultiTerrainAction — Class in package Actions
MultiTerrainAction(parts, terrainVal) — Constructor in class Actions.MultiTerrainAction
MultiUndragableAction — Class in package Actions
MultiUndragableAction(parts, undragableVal) — Constructor in class Actions.MultiUndragableAction
musicChannel — Static property in class Game.ControllerGame
m_world — Property in class Game.ControllerGame
mx.utils — Package
MyCellRenderer — Class in package Gui
MyCellRenderer() — Constructor in class Gui.MyCellRenderer
MyWideCellRenderer — Class in package Gui
MyWideCellRenderer() — Constructor in class Gui.MyWideCellRenderer
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