| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| radius — Property in class Parts.Circle |
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| RangedRandom(min, max) — Static method in class General.Util |
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| rateButton(e) — Method in class Game.ControllerGame |
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Rates current bot (non-working for open-source). |
| rateButton(e) — Method in class Gui.MainEditPanel |
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| RateChallenge(challengeID, rating, completionFunction) — Static method in class General.Database |
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| rateChallengeButton(e) — Method in class Game.ControllerGame |
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| ratedCurChallenge — Static property in class Game.ControllerGame |
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| ratedCurReplay — Static property in class Game.ControllerGame |
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| ratedCurRobot — Static property in class Game.ControllerGame |
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| RateReplay(replayID, rating, completionFunction) — Static method in class General.Database |
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| rateReplayButton(e) — Method in class Game.ControllerGame |
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| RateRobot(robotID, rating, completionFunction) — Static method in class General.Database |
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| RateWindow — Class in package Gui |
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| RateWindow(contr:Game:ControllerGame, type, redirectTo, forced) — Constructor in class Gui.RateWindow |
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| rateWindowClosed(rating, redirect) — Method in class Game.ControllerGame |
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| ratingText — Property in class Gui.ChooseChallengeWindow |
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| ratingText — Property in class Gui.SaveLoadWindow |
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| Rectangle — Class in package Parts |
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| Rectangle(nx, ny, nw, nh, checkLimits) — Constructor in class Parts.Rectangle |
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| rectanglesAllowed — Property in class Game.Challenge |
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| rectButton(e) — Method in class Game.ControllerChallenge |
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| rectButton(e) — Method in class Game.ControllerGame |
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| rectButton(e) — Method in class Game.Tutorials.ControllerCar |
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| rectButton(e) — Method in class Game.Tutorials.ControllerJumpbot |
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| rectButton(e) — Method in class Game.Tutorials.ControllerTank |
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| red — Property in class Parts.PrismaticJoint |
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| red — Property in class Parts.ShapePart |
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| red — Property in class Parts.TextPart |
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| RED — Static property in class Gui.GuiButton |
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| redButtonBase() — Static method in class Gui.GuiButton |
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| redButtonClick() — Static method in class Gui.GuiButton |
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| redButtonRoll() — Static method in class Gui.GuiButton |
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| redFocus(e) — Method in class Gui.ColourChangeWindow |
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| RedoAction() — Method in class Actions.Action |
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| RedoAction() — Method in class Actions.CameraAction |
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| RedoAction() — Method in class Actions.ChangeSliderAction |
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| RedoAction() — Method in class Actions.ClearAction |
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| RedoAction() — Method in class Actions.ColourChangeAction |
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| RedoAction() — Method in class Actions.ControlKeyAction |
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| RedoAction() — Method in class Actions.CreateAction |
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| RedoAction() — Method in class Actions.DeleteAction |
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| RedoAction() — Method in class Actions.EnterTextAction |
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| RedoAction() — Method in class Actions.JointCheckboxAction |
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| RedoAction() — Method in class Actions.LimitChangeAction |
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| RedoAction() — Method in class Actions.MassCreateAction |
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| RedoAction() — Method in class Actions.MoveAction |
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| RedoAction() — Method in class Actions.MoveZAction |
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| RedoAction() — Method in class Actions.MultiCollideAction |
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| RedoAction() — Method in class Actions.MultiColourChangeAction |
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| RedoAction() — Method in class Actions.MultiFixateAction |
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| RedoAction() — Method in class Actions.MultiOutlineAction |
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| RedoAction() — Method in class Actions.MultiTerrainAction |
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| RedoAction() — Method in class Actions.MultiUndragableAction |
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| RedoAction() — Method in class Actions.ResizeShapesAction |
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| RedoAction() — Method in class Actions.ResizeTextAction |
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| RedoAction() — Method in class Actions.RotateAction |
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| RedoAction() — Method in class Actions.ShapeCheckboxAction |
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| RedoAction() — Method in class Actions.TextCheckboxAction |
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| RedoAction() — Method in class Actions.TextSizeChangeAction |
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| redoButton(e) — Method in class Game.ControllerGame |
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| redoButton(e) — Method in class Game.Tutorials.ControllerTank |
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| redrawBuildArea — Property in class Game.ControllerGame |
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| redrawRobot — Property in class Game.ControllerGame |
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| RefreshMouse(stage, target) — Static method in class Main |
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Brings the cursor to the front. |
| RefreshSandboxSettings() — Method in class Game.ControllerSandbox |
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| RefreshSidePanel() — Method in class Game.ControllerGame |
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Refreshes the side panel (Part properties panel). |
| ReloadLoadWindow() — Method in class Game.ControllerMainMenu |
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| removedGraphics — Property in class Game.ControllerGame |
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| RemoveDuplicates(array) — Static method in class General.Util |
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| RemoveFromArray(obj, array) — Static method in class General.Util |
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| replay — Static property in class Game.ControllerGame |
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| Replay — Class in package Game |
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| Replay(m, s, k, f, v) — Constructor in class Game.Replay |
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| replayDirectlyLinked — Static property in class Game.ControllerGame |
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| replayList — Static property in class General.Database |
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| replayParts — Static property in class Game.ControllerGame |
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| REPLAY_SYNC_FRAMES — Constant static property in class Game.ControllerGame |
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| ReplaySyncPoint — Class in package Game |
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| replayType — Static property in class General.Database |
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| reportButton(e) — Method in class Game.ControllerGame |
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Reports current bot/replay/challenge (non-working for open-source). |
| ReportChallenge(challengeID, user, msg, completionFunction) — Static method in class General.Database |
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| reportClicked(e) — Method in class Gui.SaveLoadWindow |
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| ReportReplay(replayID, user, msg, completionFunction) — Static method in class General.Database |
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| ReportRobot(robotID, user, msg, completionFunction) — Static method in class General.Database |
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| ReportWindow — Class in package Gui |
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| ReportWindow(p, type, ID) — Constructor in class Gui.ReportWindow |
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| reset() — Method in class mx.utils.Base64Decoder |
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Clears all buffers and resets the decoder to its initial state. |
| reset() — Method in class mx.utils.Base64Encoder |
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Clears all buffers and resets the encoder to its initial state. |
| resetButton(e, rateRobot) — Method in class Game.ControllerGame |
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Restarts simulation. |
| resetButton(e, rateRobot) — Method in class Game.Tutorials.ControllerCatapult |
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| resetButton(e, rateRobot) — Method in class Game.Tutorials.ControllerJumpbot |
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| ResetPosition() — Method in class Gui.TutorialWindow |
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| Resize(deltaX, deltaY) — Method in class Parts.TextPart |
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| ResizeShapesAction — Class in package Actions |
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| ResizeShapesAction(parts, s) — Constructor in class Actions.ResizeShapesAction |
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| ResizeTextAction — Class in package Actions |
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| ResizeTextAction(p:Parts:Part, deltaX, deltaY, deltaW, deltaH) — Constructor in class Actions.ResizeTextAction |
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| RESIZING_SHAPES — Constant static property in class Game.ControllerGame |
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| RESIZING_TEXT — Constant static property in class Game.ControllerGame |
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| Resource — Class in package Game.Graphics |
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| restrictionsButton(e) — Method in class Game.ControllerGame |
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Opens the Restrictions window. |
| RestrictionsWindow — Class in package Gui |
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| RestrictionsWindow(contr:Game:ControllerChallenge) — Constructor in class Gui.RestrictionsWindow |
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| RevoluteJoint — Class in package Parts |
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| RevoluteJoint(p1:Parts:ShapePart, p2:Parts:ShapePart, x, y) — Constructor in class Parts.RevoluteJoint |
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| rewindButton(e, makeThemRate) — Method in class Game.ControllerGame |
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Similar to resetButton, except only for replays. |
| rigidBox(e) — Method in class Game.ControllerGame |
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| RIGID_TYPE — Constant static property in class Actions.JointCheckboxAction |
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| rjButton(e) — Method in class Game.ControllerChallenge |
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| rjButton(e) — Method in class Game.ControllerGame |
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| rjButton(e) — Method in class Game.Tutorials.ControllerJumpbot |
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| rjButton(e) — Method in class Game.Tutorials.ControllerShapes |
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| rjButton(e) — Method in class Game.Tutorials.ControllerTank |
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| Robot — Class in package Game |
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| Robot(parts, s:Game:SandboxSettings, x, y, zoom) — Constructor in class Game.Robot |
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| robotList — Static property in class General.Database |
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| robotType — Static property in class General.Database |
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| rolloverSound — Static property in class Gui.GuiButton |
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| rolloverSound — Static property in class Gui.GuiCombobox |
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| ROTATE — Constant static property in class Game.ControllerGame |
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| RotateAction — Class in package Actions |
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| RotateAction(p:Parts:Part, attachedParts, deltaAngle) — Constructor in class Actions.RotateAction |
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| rotateAngle — Property in class Parts.Part |
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| RotateAround(xVal, yVal, curAngle) — Method in class Parts.JointPart |
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| RotateAround(xVal, yVal, angle) — Method in class Parts.Part |
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| RotateAround(xVal, yVal, curAngle) — Method in class Parts.PrismaticJoint |
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| RotateAround(xVal, yVal, curAngle) — Method in class Parts.ShapePart |
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| RotateAround(xVal, yVal, angle) — Method in class Parts.TextPart |
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| RotateAround(xVal, yVal, curAngle) — Method in class Parts.Thrusters |
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| rotateButton(e) — Method in class Game.ControllerGame |
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Initiates the rotating of shapes and joints in build mode. |
| rotateButton(e) — Method in class Game.Tutorials.ControllerCar |
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| rotateButton(e) — Method in class Game.Tutorials.ControllerJumpbot |
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| rotateButton(e) — Method in class Game.Tutorials.ControllerShapes |
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| rotateOrientation — Property in class Parts.Part |
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| rotatingJointsAllowed — Property in class Game.Challenge |
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| rotatingPart — Property in class Game.ControllerGame |
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| rotatingParts — Property in class Game.ControllerGame |
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| rotatingText — Property in class Game.ControllerGame |
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| rstr2any(input, encoding) — Static method in class General.MD5 |
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| rstr2b64(input) — Static method in class General.MD5 |
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| rstr2binl(input) — Static method in class General.MD5 |
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| rstr2hex(input) — Static method in class General.MD5 |
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| rstr_hmac_md5(key, data) — Static method in class General.MD5 |
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| rstr_md5(string) — Static method in class General.MD5 |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |