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radius — Property in class Parts.Circle
RangedRandom(min, max) — Static method in class General.Util
rateButton(e) — Method in class Game.ControllerGame
Rates current bot (non-working for open-source).
rateButton(e) — Method in class Gui.MainEditPanel
RateChallenge(challengeID, rating, completionFunction) — Static method in class General.Database
rateChallengeButton(e) — Method in class Game.ControllerGame
ratedCurChallenge — Static property in class Game.ControllerGame
ratedCurReplay — Static property in class Game.ControllerGame
ratedCurRobot — Static property in class Game.ControllerGame
RateReplay(replayID, rating, completionFunction) — Static method in class General.Database
rateReplayButton(e) — Method in class Game.ControllerGame
RateRobot(robotID, rating, completionFunction) — Static method in class General.Database
RateWindow — Class in package Gui
RateWindow(contr:Game:ControllerGame, type, redirectTo, forced) — Constructor in class Gui.RateWindow
rateWindowClosed(rating, redirect) — Method in class Game.ControllerGame
ratingText — Property in class Gui.ChooseChallengeWindow
ratingText — Property in class Gui.SaveLoadWindow
Rectangle — Class in package Parts
Rectangle(nx, ny, nw, nh, checkLimits) — Constructor in class Parts.Rectangle
rectanglesAllowed — Property in class Game.Challenge
rectButton(e) — Method in class Game.ControllerChallenge
rectButton(e) — Method in class Game.ControllerGame
rectButton(e) — Method in class Game.Tutorials.ControllerCar
rectButton(e) — Method in class Game.Tutorials.ControllerJumpbot
rectButton(e) — Method in class Game.Tutorials.ControllerTank
red — Property in class Parts.PrismaticJoint
red — Property in class Parts.ShapePart
red — Property in class Parts.TextPart
RED — Static property in class Gui.GuiButton
redButtonBase() — Static method in class Gui.GuiButton
redButtonClick() — Static method in class Gui.GuiButton
redButtonRoll() — Static method in class Gui.GuiButton
redFocus(e) — Method in class Gui.ColourChangeWindow
RedoAction() — Method in class Actions.Action
RedoAction() — Method in class Actions.CameraAction
RedoAction() — Method in class Actions.ChangeSliderAction
RedoAction() — Method in class Actions.ClearAction
RedoAction() — Method in class Actions.ColourChangeAction
RedoAction() — Method in class Actions.ControlKeyAction
RedoAction() — Method in class Actions.CreateAction
RedoAction() — Method in class Actions.DeleteAction
RedoAction() — Method in class Actions.EnterTextAction
RedoAction() — Method in class Actions.JointCheckboxAction
RedoAction() — Method in class Actions.LimitChangeAction
RedoAction() — Method in class Actions.MassCreateAction
RedoAction() — Method in class Actions.MoveAction
RedoAction() — Method in class Actions.MoveZAction
RedoAction() — Method in class Actions.MultiCollideAction
RedoAction() — Method in class Actions.MultiColourChangeAction
RedoAction() — Method in class Actions.MultiFixateAction
RedoAction() — Method in class Actions.MultiOutlineAction
RedoAction() — Method in class Actions.MultiTerrainAction
RedoAction() — Method in class Actions.MultiUndragableAction
RedoAction() — Method in class Actions.ResizeShapesAction
RedoAction() — Method in class Actions.ResizeTextAction
RedoAction() — Method in class Actions.RotateAction
RedoAction() — Method in class Actions.ShapeCheckboxAction
RedoAction() — Method in class Actions.TextCheckboxAction
RedoAction() — Method in class Actions.TextSizeChangeAction
redoButton(e) — Method in class Game.ControllerGame
redoButton(e) — Method in class Game.Tutorials.ControllerTank
redrawBuildArea — Property in class Game.ControllerGame
redrawRobot — Property in class Game.ControllerGame
RefreshMouse(stage, target) — Static method in class Main
Brings the cursor to the front.
RefreshSandboxSettings() — Method in class Game.ControllerSandbox
RefreshSidePanel() — Method in class Game.ControllerGame
Refreshes the side panel (Part properties panel).
ReloadLoadWindow() — Method in class Game.ControllerMainMenu
removedGraphics — Property in class Game.ControllerGame
RemoveDuplicates(array) — Static method in class General.Util
RemoveFromArray(obj, array) — Static method in class General.Util
replay — Static property in class Game.ControllerGame
Replay — Class in package Game
Replay(m, s, k, f, v) — Constructor in class Game.Replay
replayDirectlyLinked — Static property in class Game.ControllerGame
replayList — Static property in class General.Database
replayParts — Static property in class Game.ControllerGame
REPLAY_SYNC_FRAMES — Constant static property in class Game.ControllerGame
ReplaySyncPoint — Class in package Game
replayType — Static property in class General.Database
reportButton(e) — Method in class Game.ControllerGame
Reports current bot/replay/challenge (non-working for open-source).
ReportChallenge(challengeID, user, msg, completionFunction) — Static method in class General.Database
reportClicked(e) — Method in class Gui.SaveLoadWindow
ReportReplay(replayID, user, msg, completionFunction) — Static method in class General.Database
ReportRobot(robotID, user, msg, completionFunction) — Static method in class General.Database
ReportWindow — Class in package Gui
ReportWindow(p, type, ID) — Constructor in class Gui.ReportWindow
reset() — Method in class mx.utils.Base64Decoder
Clears all buffers and resets the decoder to its initial state.
reset() — Method in class mx.utils.Base64Encoder
Clears all buffers and resets the encoder to its initial state.
resetButton(e, rateRobot) — Method in class Game.ControllerGame
Restarts simulation.
resetButton(e, rateRobot) — Method in class Game.Tutorials.ControllerCatapult
resetButton(e, rateRobot) — Method in class Game.Tutorials.ControllerJumpbot
ResetPosition() — Method in class Gui.TutorialWindow
Resize(deltaX, deltaY) — Method in class Parts.TextPart
ResizeShapesAction — Class in package Actions
ResizeShapesAction(parts, s) — Constructor in class Actions.ResizeShapesAction
ResizeTextAction — Class in package Actions
ResizeTextAction(p:Parts:Part, deltaX, deltaY, deltaW, deltaH) — Constructor in class Actions.ResizeTextAction
RESIZING_SHAPES — Constant static property in class Game.ControllerGame
RESIZING_TEXT — Constant static property in class Game.ControllerGame
Resource — Class in package Game.Graphics
restrictionsButton(e) — Method in class Game.ControllerGame
Opens the Restrictions window.
RestrictionsWindow — Class in package Gui
RestrictionsWindow(contr:Game:ControllerChallenge) — Constructor in class Gui.RestrictionsWindow
RevoluteJoint — Class in package Parts
RevoluteJoint(p1:Parts:ShapePart, p2:Parts:ShapePart, x, y) — Constructor in class Parts.RevoluteJoint
rewindButton(e, makeThemRate) — Method in class Game.ControllerGame
Similar to resetButton, except only for replays.
rigidBox(e) — Method in class Game.ControllerGame
RIGID_TYPE — Constant static property in class Actions.JointCheckboxAction
rjButton(e) — Method in class Game.ControllerChallenge
rjButton(e) — Method in class Game.ControllerGame
rjButton(e) — Method in class Game.Tutorials.ControllerJumpbot
rjButton(e) — Method in class Game.Tutorials.ControllerShapes
rjButton(e) — Method in class Game.Tutorials.ControllerTank
Robot — Class in package Game
Robot(parts, s:Game:SandboxSettings, x, y, zoom) — Constructor in class Game.Robot
robotList — Static property in class General.Database
robotType — Static property in class General.Database
rolloverSound — Static property in class Gui.GuiButton
rolloverSound — Static property in class Gui.GuiCombobox
ROTATE — Constant static property in class Game.ControllerGame
RotateAction — Class in package Actions
RotateAction(p:Parts:Part, attachedParts, deltaAngle) — Constructor in class Actions.RotateAction
rotateAngle — Property in class Parts.Part
RotateAround(xVal, yVal, curAngle) — Method in class Parts.JointPart
RotateAround(xVal, yVal, angle) — Method in class Parts.Part
RotateAround(xVal, yVal, curAngle) — Method in class Parts.PrismaticJoint
RotateAround(xVal, yVal, curAngle) — Method in class Parts.ShapePart
RotateAround(xVal, yVal, angle) — Method in class Parts.TextPart
RotateAround(xVal, yVal, curAngle) — Method in class Parts.Thrusters
rotateButton(e) — Method in class Game.ControllerGame
Initiates the rotating of shapes and joints in build mode.
rotateButton(e) — Method in class Game.Tutorials.ControllerCar
rotateButton(e) — Method in class Game.Tutorials.ControllerJumpbot
rotateButton(e) — Method in class Game.Tutorials.ControllerShapes
rotateOrientation — Property in class Parts.Part
rotatingJointsAllowed — Property in class Game.Challenge
rotatingPart — Property in class Game.ControllerGame
rotatingParts — Property in class Game.ControllerGame
rotatingText — Property in class Game.ControllerGame
rstr2any(input, encoding) — Static method in class General.MD5
rstr2b64(input) — Static method in class General.MD5
rstr2binl(input) — Static method in class General.MD5
rstr2hex(input) — Static method in class General.MD5
rstr_hmac_md5(key, data) — Static method in class General.MD5
rstr_md5(string) — Static method in class General.MD5
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