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safe_add(x, y) — Static method in class General.MD5
SandboxSettings — Class in package Game
SandboxSettings(grav, s, type, theme, bg, r, g, b) — Constructor in class Game.SandboxSettings
sandboxSettingsButton(e) — Method in class Game.ControllerGame
Opens the sandbox settings window.
saveAfterRestrictions — Property in class Game.ControllerGame
saveButton(e) — Method in class Game.ControllerGame
saveButton(e) — Method in class Game.Challenges.ControllerClimb
saveButton(e) — Method in class Game.Challenges.ControllerMonkeyBars
saveButton(e) — Method in class Game.Challenges.ControllerRace
saveButton(e) — Method in class Game.Challenges.ControllerSpaceship
saveButton(e) — Method in class Game.Tutorials.ControllerCar
saveButton(e) — Method in class Game.Tutorials.ControllerCatapult
saveButton(e) — Method in class Game.Tutorials.ControllerChallengeEditor
saveButton(e) — Method in class Game.Tutorials.ControllerDumpbot
saveButton(e) — Method in class Game.Tutorials.ControllerHomeMovies
saveButton(e) — Method in class Game.Tutorials.ControllerJumpbot
saveButton(e) — Method in class Game.Tutorials.ControllerNewFeatures
saveButton(e) — Method in class Game.Tutorials.ControllerRubeGoldberg
saveButton(e) — Method in class Game.Tutorials.ControllerShapes
saveButton(e) — Method in class Game.Tutorials.ControllerTank
SaveChallenge(user, password, challenge:Game:Challenge, name, desc, allParts, shared, allowEdits, completionFunction) — Static method in class General.Database
saveChallengeButtonPressed(e, confirmed) — Method in class Gui.SaveLoadWindow
SAVE_CHALLENGE_TYPE — Constant static property in class Gui.SaveLoadWindow
SaveLoadWindow — Class in package Gui
SaveLoadWindow(contr:Game:Controller, type) — Constructor in class Gui.SaveLoadWindow
saveOrLoadButton — Property in class Gui.SaveLoadWindow
SaveReplay(user, password, replay:Game:Replay, name, desc, robotID, robot:Game:Robot, score, challenge, shared, completionFunction) — Static method in class General.Database
saveReplayButton(e) — Method in class Game.ControllerGame
saveReplayButton(e) — Method in class Game.Challenges.ControllerClimb
saveReplayButton(e) — Method in class Game.Challenges.ControllerMonkeyBars
saveReplayButton(e) — Method in class Game.Challenges.ControllerRace
saveReplayButton(e) — Method in class Game.Challenges.ControllerSpaceship
saveReplayButton(e) — Method in class Game.Tutorials.ControllerCar
saveReplayButton(e) — Method in class Game.Tutorials.ControllerCatapult
saveReplayButton(e) — Method in class Game.Tutorials.ControllerChallengeEditor
saveReplayButton(e) — Method in class Game.Tutorials.ControllerDumpbot
saveReplayButton(e) — Method in class Game.Tutorials.ControllerHomeMovies
saveReplayButton(e) — Method in class Game.Tutorials.ControllerJumpbot
saveReplayButton(e) — Method in class Game.Tutorials.ControllerNewFeatures
saveReplayButton(e) — Method in class Game.Tutorials.ControllerRubeGoldberg
saveReplayButton(e) — Method in class Game.Tutorials.ControllerShapes
saveReplayButton(e) — Method in class Game.Tutorials.ControllerTank
saveReplayButtonPressed(e, confirmed) — Method in class Gui.SaveLoadWindow
SAVE_REPLAY_TYPE — Constant static property in class Gui.SaveLoadWindow
SaveRobot(user, password, robot:Game:Robot, name, desc, shared, allowEdits, prop, challenge, completionFunction) — Static method in class General.Database
saveRobotButtonPressed(e, confirmed) — Method in class Gui.SaveLoadWindow
SAVE_ROBOT_TYPE — Constant static property in class Gui.SaveLoadWindow
scale — Property in class Game.CameraMovement
scaleButton(e) — Method in class Game.ControllerGame
Initiates scaling procedure.
SCALE_TYPE — Constant static property in class Actions.TextCheckboxAction
scaleWithZoom — Property in class Parts.TextPart
scaleWithZoomBox(e) — Method in class Game.ControllerGame
Action taken after clicking the "Scale with Zoom" checkbox (For text boxes).
scalingText — Property in class Game.ControllerGame
scoreList — Static property in class General.Database
scoreType — Static property in class General.Database
scoreTypeText — Property in class Gui.SaveLoadWindow
ScoreWindow — Class in package Gui
ScoreWindow(contr:Game:ControllerGame, score) — Constructor in class Gui.ScoreWindow
Screen2WorldX(x) — Method in class Game.ControllerGame
Convert x position from screen pixel position to world physics canvas.
Screen2WorldY(y) — Method in class Game.ControllerGame
Convert y position from screen pixel position to world physics canvas.
scrollbarBase() — Static method in class Gui.MainEditPanel
scrollbarButtonDownBase() — Static method in class Gui.MainEditPanel
scrollbarButtonDownClick() — Static method in class Gui.MainEditPanel
scrollbarButtonDownRoll() — Static method in class Gui.MainEditPanel
scrollbarButtonUpBase() — Static method in class Gui.MainEditPanel
scrollbarButtonUpClick() — Static method in class Gui.MainEditPanel
scrollbarButtonUpRoll() — Static method in class Gui.MainEditPanel
scrollbarClick() — Static method in class Gui.MainEditPanel
scrollbarField() — Static method in class Gui.MainEditPanel
scrollbarRoll() — Static method in class Gui.MainEditPanel
scrollbarTallBase() — Static method in class Gui.MainEditPanel
scrollbarTallClick() — Static method in class Gui.MainEditPanel
scrollbarTallRoll() — Static method in class Gui.MainEditPanel
Search(searchString) — Method in class Gui.ChooseChallengeWindow
Search(searchString) — Method in class Gui.SaveLoadWindow
searchButton — Property in class Gui.ChooseChallengeWindow
searchButton — Property in class Gui.SaveLoadWindow
searchClicked(e) — Method in class Gui.SaveLoadWindow
SearchWindow — Class in package Gui
SearchWindow(p:Gui:GuiWindow, scores, type) — Constructor in class Gui.SearchWindow
SegmentsIntersect(x1, y1, x2, y2, x3, y3, x4, y4) — Static method in class General.Util
selectedBuildArea — Property in class Game.ControllerGame
selectedParts — Property in class Game.ControllerGame
SELECTING_SHAPE — Constant static property in class Game.ControllerGame
sessionID — Static property in class Game.ControllerGame
SetCannon(strength) — Method in class Gui.PartEditWindow
SetChallengeRated(challengeID) — Static method in class General.LSOManager
SetCollisionGroup(grp) — Method in class Parts.ShapePart
SetDensity(density) — Method in class Gui.PartEditWindow
SetJointProperties(other:Parts:PrismaticJoint) — Method in class Parts.PrismaticJoint
SetJointProperties(other:Parts:RevoluteJoint) — Method in class Parts.RevoluteJoint
SetLevelDone(level) — Static method in class General.LSOManager
SetMessage(msg, isError) — Method in class Gui.DialogWindow
SetReplayRated(replayID) — Static method in class General.LSOManager
SetRobotRated(robotID) — Static method in class General.LSOManager
SetSpeed(speed) — Method in class Gui.PartEditWindow
SetState(down) — Method in class Gui.GuiButton
SetStrength(strength) — Method in class Gui.PartEditWindow
SetTermsRead() — Static method in class General.LSOManager
SetThrust(thrust) — Method in class Gui.PartEditWindow
SetTimer(frameCounter) — Method in class Gui.MainEditPanel
settings — Property in class Game.Challenge
settings — Static property in class Game.ControllerSandbox
settings — Property in class Game.Robot
SetVals() — Method in class Gui.ColourChangeWindow
sGround — Property in class Game.ControllerSandbox
sGround1 — Property in class Game.Tutorials.ControllerTutorial
sGround2 — Property in class Game.Tutorials.ControllerTutorial
sGround3 — Property in class Game.Tutorials.ControllerTutorial
shape — Property in class Parts.Thrusters
shape1 — Property in class Game.Condition
shape1 — Property in class Gui.ConditionsWindow
shape1Index — Property in class Game.Condition
shape2 — Property in class Game.Condition
shape2Index — Property in class Game.Condition
ShapeCheckboxAction — Class in package Actions
ShapeCheckboxAction(p:Parts:Part, checkboxType, checked) — Constructor in class Actions.ShapeCheckboxAction
shapeIndex — Property in class Parts.Thrusters
ShapePart — Class in package Parts
ShapePart(x, y) — Constructor in class Parts.ShapePart
shapeSound1 — Static property in class Game.ControllerGame
shapeSound2 — Static property in class Game.ControllerGame
shapeSound3 — Static property in class Game.ControllerGame
shapeSound4 — Static property in class Game.ControllerGame
shapeSound5 — Static property in class Game.ControllerGame
shapeText — Property in class Game.ControllerGame
SHARED — Constant static property in class General.Database
sharedBox — Property in class Gui.SaveLoadWindow
ShouldCollide(shape1, shape2) — Method in class Game.ContactFilter
ShowBuildBoxButtons() — Method in class Gui.DialogWindow
ShowBuildBoxPanel() — Method in class Gui.PartEditWindow
ShowCannonPanel(cannon:Parts:Cannon) — Method in class Gui.PartEditWindow
showColours — Static property in class Game.ControllerGame
showConditions — Property in class Game.Challenge
ShowConfirmDialog(msg, type) — Method in class Game.Controller
ShowConfirmDialog(msg, type) — Method in class Game.ControllerGame
ShowConfirmDialog(msg, type) — Method in class Game.ControllerMainMenu
ShowDialog(msg) — Method in class Game.Controller
ShowDialog(msg) — Method in class Game.ControllerGame
ShowDialog(msg) — Method in class Game.ControllerMainMenu
ShowDialog2(msg) — Method in class Game.Controller
ShowDialog2(msg) — Method in class Game.ControllerGame
ShowDialog2(msg) — Method in class Game.ControllerMainMenu
ShowDialog3(msg) — Method in class Game.Controller
ShowDialog3(msg) — Method in class Game.ControllerGame
ShowDialog3(msg) — Method in class Game.ControllerMainMenu
ShowDisabledDialog() — Method in class Game.ControllerGame
ShowEditButton() — Method in class Gui.MainEditPanel
ShowEditPanel(wasPlayingReplay) — Method in class Gui.MainEditPanel
ShowFader() — Method in class Gui.GuiWindow
ShowFeatureButton() — Method in class Gui.MainEditPanel
ShowGamePanel() — Method in class Gui.MainEditPanel
showGraphics — Static property in class Game.ControllerGame
ShowHourglass() — Static method in class Main
Shows the hourglass cursor and hides the normal cursor.
ShowImportWindow(type) — Method in class Game.Controller
ShowImportWindow(type) — Method in class Game.ControllerGame
ShowImportWindow(type) — Method in class Game.ControllerMainMenu
ShowJointPanel(joint:Parts:JointPart) — Method in class Gui.PartEditWindow
showJoints — Static property in class Game.ControllerGame
ShowLinkDialog(msg1, msg2, isEmbedReplay, id, isEmbedChallenge) — Method in class Game.Controller
ShowLinkDialog(msg1, msg2, isEmbedReplay, id, isEmbedChallenge) — Method in class Game.ControllerGame
ShowLinkDialog(msg1, msg2, isEmbedReplay, id, isEmbedChallenge) — Method in class Game.ControllerMainMenu
ShowLogin() — Method in class Gui.MainEditPanel
ShowLogout() — Method in class Gui.MainEditPanel
ShowMouse() — Static method in class Main
Hides the hourglass cursor and shows the normal cursor.
ShowMultiSelectPanel(parts) — Method in class Gui.PartEditWindow
ShowObjectPanel(shape:Parts:ShapePart) — Method in class Gui.PartEditWindow
ShowOKAndCancelButton(type) — Method in class Gui.DialogWindow
ShowOKButton() — Method in class Gui.DialogWindow
showOutlines — Static property in class Game.ControllerGame
ShowPausePanel(showSaveReplay) — Method in class Gui.MainEditPanel
ShowPostReplayWindow() — Method in class Game.ControllerGame
ShowTextPanel(text:Parts:TextPart) — Method in class Gui.PartEditWindow
ShowThrustersPanel(t:Parts:Thrusters) — Method in class Gui.PartEditWindow
showTutorial — Static property in class Game.ControllerGame
ShowTutorialWindow(phraseNum, x, y, moreButton) — Method in class Game.ControllerGame
simStarted — Property in class Game.ControllerGame
size — Property in class Game.SandboxSettings
size — Property in class Parts.TextPart
sizeFocus(e) — Method in class Gui.PartEditWindow
SIZE_LARGE — Constant static property in class Game.SandboxSettings
SIZE_MEDIUM — Constant static property in class Game.SandboxSettings
SIZE_SMALL — Constant static property in class Game.SandboxSettings
sizeText(e) — Method in class Game.ControllerGame
sjBox — Property in class Gui.RestrictionsWindow
Sky — Class in package Game.Graphics
Sky(contr:Game:Controller, type, r, g, b) — Constructor in class Game.Graphics.Sky
sliderClicked(e) — Method in class Gui.PartEditWindow
sliderDown — Property in class Gui.PartEditWindow
sliderGroove() — Static method in class Gui.MainEditPanel
sliderGrooveDisabled() — Static method in class Gui.MainEditPanel
sliderReleased(e) — Method in class Gui.PartEditWindow
slidingJointsAllowed — Property in class Game.Challenge
snapToCenter — Static property in class Game.ControllerGame
SORT_ALPHABETICALLY — Constant static property in class General.Database
sortByBox — Property in class Gui.ChooseChallengeWindow
sortByBox — Property in class Gui.SaveLoadWindow
SORT_BY_CREATION_TIME — Constant static property in class General.Database
SORT_BY_EDIT_TIME — Constant static property in class General.Database
SORT_BY_RATING — Constant static property in class General.Database
SORT_BY_SCORE — Constant static property in class General.Database
sortByText — Property in class Gui.ChooseChallengeWindow
sortByText — Property in class Gui.SaveLoadWindow
SORT_BY_VIEW_COUNT — Constant static property in class General.Database
SORT_PERIOD_30DAYS — Constant static property in class General.Database
SORT_PERIOD_7DAYS — Constant static property in class General.Database
SORT_PERIOD_ALLTIME — Constant static property in class General.Database
sortPeriodBox — Property in class Gui.ChooseChallengeWindow
sortPeriodBox — Property in class Gui.SaveLoadWindow
SORT_PERIOD_FEATURED — Constant static property in class General.Database
SORT_PERIOD_PROP — Constant static property in class General.Database
sortPeriodText — Property in class Gui.ChooseChallengeWindow
sortPeriodText — Property in class Gui.SaveLoadWindow
SORT_PERIOD_TODAY — Constant static property in class General.Database
speedFocus(e) — Method in class Gui.PartEditWindow
speedSlider(e) — Method in class Game.ControllerGame
speedText(e) — Method in class Game.ControllerGame
Update speed property after speed text field is changed.
SPEED_TYPE — Constant static property in class Actions.ChangeSliderAction
sSky — Property in class Game.ControllerGame
StartTimer() — Static method in class General.Database
StopTimer() — Static method in class General.Database
StopTimer() — Method in class Gui.DialogWindow
str2rstr_utf16be(input) — Static method in class General.MD5
str2rstr_utf16le(input) — Static method in class General.MD5
str2rstr_utf8(input) — Static method in class General.MD5
strength — Property in class Parts.Cannon
strength — Property in class Parts.Thrusters
strengthFocus(e) — Method in class Gui.PartEditWindow
strengthSlider(e) — Method in class Game.ControllerGame
strengthText(e) — Method in class Game.ControllerGame
Update strength property after strength text field is changed.
STRENGTH_TYPE — Constant static property in class Actions.ChangeSliderAction
subject — Property in class Game.Condition
submitButton(e) — Method in class Game.ControllerChallenge
submitButton(e) — Method in class Game.ControllerGame
submitButton(e) — Method in class Game.ControllerSandbox
submitButton(e) — Method in class Game.Challenges.ControllerClimb
submitButton(e) — Method in class Game.Challenges.ControllerMonkeyBars
submitButton(e) — Method in class Game.Challenges.ControllerRace
submitButton(e) — Method in class Game.Challenges.ControllerSpaceship
submitButton(e) — Method in class Game.Tutorials.ControllerChallengeEditor
submitButton(e) — Method in class Game.Tutorials.ControllerHomeMovies
submitButton(e) — Method in class Game.Tutorials.ControllerNewFeatures
submitButton(e) — Method in class Game.Tutorials.ControllerRubeGoldberg
submitButton(e) — Method in class Game.Tutorials.ControllerTutorial
subscribeButton — Property in class Gui.GoldLoginWindow
syncPointIndex — Property in class Game.Replay
syncPoints — Property in class Game.ControllerGame
syncPoints — Property in class Game.Replay
SyncReplay(syncPoint) — Method in class Game.Controller
SyncReplay(syncPoint) — Method in class Game.ControllerGame
Simple synchronization of positions and angles.
SyncReplay(syncPoint) — Method in class Game.ControllerMainMenu
SyncReplay2(syncPoint1, syncPoint2) — Method in class Game.Controller
SyncReplay2(syncPoint1, syncPoint2) — Method in class Game.ControllerGame
Complex synchronization of positions and angles using computed "fill in" frames between sync points.
SyncReplay2(syncPoint1, syncPoint2) — Method in class Game.ControllerMainMenu
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