| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| ignoreAClick — Property in class Game.ControllerGame |
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| immediate — Property in class Game.LossCondition |
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| ImportChallenge(challengeStr) — Static method in class General.Database |
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| ImportReplay(replayStr) — Static method in class General.Database |
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| ImportRobot(robotStr) — Static method in class General.Database |
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| ImportWindow — Class in package Gui |
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| ImportWindow(contr:Game:Controller, iType) — Constructor in class Gui.ImportWindow |
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| index — Property in class Gui.MainMenuButton |
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| inFront — Property in class Parts.TextPart |
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| inIFrame — Static property in class Main |
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| Init(e) — Method in class Game.ControllerGame |
|
Adds visual members. |
| Init(e) — Method in class Game.Challenges.ControllerClimb |
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| Init(e) — Method in class Game.Challenges.ControllerMonkeyBars |
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| Init(e) — Method in class Game.Challenges.ControllerRace |
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| Init(e) — Method in class Game.Challenges.ControllerSpaceship |
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| Init(e) — Method in class Game.Tutorials.ControllerCar |
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| Init(e) — Method in class Game.Tutorials.ControllerCatapult |
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| Init(e) — Method in class Game.Tutorials.ControllerChallengeEditor |
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| Init(e) — Method in class Game.Tutorials.ControllerDumpbot |
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| Init(e) — Method in class Game.Tutorials.ControllerHomeMovies |
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| Init(e) — Method in class Game.Tutorials.ControllerJumpbot |
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| Init(e) — Method in class Game.Tutorials.ControllerNewFeatures |
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| Init(e) — Method in class Game.Tutorials.ControllerRubeGoldberg |
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| Init(e) — Method in class Game.Tutorials.ControllerShapes |
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| Init(e) — Method in class Game.Tutorials.ControllerTank |
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| Init() — Static method in class General.Input |
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| Init() — Static method in class General.LSOManager |
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| Init(world, body) — Method in class Parts.Cannon |
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| Init(world, body) — Method in class Parts.Circle |
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| Init(world, body) — Method in class Parts.FixedJoint |
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| Init(world, body) — Method in class Parts.Part |
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| Init(world, body) — Method in class Parts.PrismaticJoint |
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| Init(world, body) — Method in class Parts.Rectangle |
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| Init(world, body) — Method in class Parts.RevoluteJoint |
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| Init(world, body) — Method in class Parts.TextPart |
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| Init(world, body) — Method in class Parts.Thrusters |
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| Init(world, body) — Method in class Parts.Triangle |
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| initH — Property in class Parts.Rectangle |
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| initH — Property in class Parts.TextPart |
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| initInitLength — Property in class Parts.PrismaticJoint |
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| initLength — Property in class Parts.PrismaticJoint |
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| INIT_PHYS_SCALE — Constant static property in class Game.ControllerGame |
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| initRadius — Property in class Parts.Circle |
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| initW — Property in class Parts.Cannon |
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| initW — Property in class Parts.Rectangle |
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| initW — Property in class Parts.TextPart |
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| initX — Static property in class Game.ControllerGame |
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| initX — Property in class Parts.TextPart |
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| initX1 — Property in class Parts.Triangle |
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| initX2 — Property in class Parts.Triangle |
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| initX3 — Property in class Parts.Triangle |
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| initY — Static property in class Game.ControllerGame |
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| initY — Property in class Parts.TextPart |
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| initY1 — Property in class Parts.Triangle |
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| initY2 — Property in class Parts.Triangle |
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| initY3 — Property in class Parts.Triangle |
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| initZoom — Static property in class Game.ControllerGame |
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| Input — Class in package General |
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| InsertIntoArray(obj, array, index) — Static method in class General.Util |
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| insertNewLines — Property in class mx.utils.Base64Encoder |
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A Boolean flag to control whether the sequence of characters specified
for Base64Encoder.newLine are inserted every 76 characters
to wrap the encoded output. |
| InsideMoveBox(xPos, yPos, physScale, setInfo) — Method in class Parts.TextPart |
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| InsideShape(xVal, yVal, scale) — Method in class Parts.Cannon |
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| InsideShape(xVal, yVal, scale) — Method in class Parts.Circle |
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| InsideShape(xVal, yVal, scale) — Method in class Parts.FixedJoint |
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| InsideShape(xVal, yVal, scale) — Method in class Parts.Part |
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| InsideShape(xVal, yVal, scale) — Method in class Parts.PrismaticJoint |
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| InsideShape(xVal, yVal, scale) — Method in class Parts.Rectangle |
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| InsideShape(xVal, yVal, scale) — Method in class Parts.RevoluteJoint |
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| InsideShape(xPos, yPos, scale) — Method in class Parts.TextPart |
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| InsideShape(xVal, yVal, scale) — Method in class Parts.Thrusters |
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| InsideShape(xVal, yVal, scale) — Method in class Parts.Triangle |
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| IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Cannon |
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| IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Circle |
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| IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.JointPart |
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| IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Part |
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| IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Rectangle |
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| IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.TextPart |
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| IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Thrusters |
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| IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Triangle |
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| introSong — Static property in class Game.ControllerMainMenu |
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| introVolume — Static property in class Game.ControllerGame |
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| IsAnythingDone() — Static method in class General.LSOManager |
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| isBalloon — Property in class Parts.Thrusters |
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| isBullet — Property in class Parts.ShapePart |
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| isCameraFocus — Property in class Parts.ShapePart |
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| isEditable — Property in class Parts.Part |
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| isEnabled — Property in class Parts.Part |
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| IsEnabled(p:Parts:Part, i, a) — Method in class Parts.Part |
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| isInitted — Property in class Parts.Part |
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| isKeyDown(k) — Static method in class General.Input |
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| isKeyInBuffer(k, i, t) — Static method in class General.Input |
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| isKeyPressed(k) — Static method in class General.Input |
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| isKeyReleased(k) — Static method in class General.Input |
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| IsLevelDone(level) — Static method in class General.LSOManager |
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| IsMouseOver(paddingX, paddingY) — Method in class Gui.MainMenuButton |
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| IsPartOfRobot(p:Parts:Part, index, array) — Method in class Game.ControllerGame |
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| IsPaused() — Method in class Game.Controller |
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| IsPaused() — Method in class Game.ControllerGame |
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| isSandbox — Property in class Parts.Part |
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| isSatisfied — Property in class Game.Condition |
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| isStatic — Property in class Parts.Part |
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| isStiff — Property in class Parts.PrismaticJoint |
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| isStiff — Property in class Parts.RevoluteJoint |
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| isTank — Property in class Parts.Rectangle |
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| isUID(uid) — Static method in class mx.utils.UIDUtil |
|
A utility method to check whether a String value represents a
correctly formatted UID value. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |