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ignoreAClick — Property in class Game.ControllerGame
immediate — Property in class Game.LossCondition
ImportChallenge(challengeStr) — Static method in class General.Database
ImportReplay(replayStr) — Static method in class General.Database
ImportRobot(robotStr) — Static method in class General.Database
ImportWindow — Class in package Gui
ImportWindow(contr:Game:Controller, iType) — Constructor in class Gui.ImportWindow
index — Property in class Gui.MainMenuButton
inFront — Property in class Parts.TextPart
inIFrame — Static property in class Main
Init(e) — Method in class Game.ControllerGame
Adds visual members.
Init(e) — Method in class Game.Challenges.ControllerClimb
Init(e) — Method in class Game.Challenges.ControllerMonkeyBars
Init(e) — Method in class Game.Challenges.ControllerRace
Init(e) — Method in class Game.Challenges.ControllerSpaceship
Init(e) — Method in class Game.Tutorials.ControllerCar
Init(e) — Method in class Game.Tutorials.ControllerCatapult
Init(e) — Method in class Game.Tutorials.ControllerChallengeEditor
Init(e) — Method in class Game.Tutorials.ControllerDumpbot
Init(e) — Method in class Game.Tutorials.ControllerHomeMovies
Init(e) — Method in class Game.Tutorials.ControllerJumpbot
Init(e) — Method in class Game.Tutorials.ControllerNewFeatures
Init(e) — Method in class Game.Tutorials.ControllerRubeGoldberg
Init(e) — Method in class Game.Tutorials.ControllerShapes
Init(e) — Method in class Game.Tutorials.ControllerTank
Init() — Static method in class General.Input
Init() — Static method in class General.LSOManager
Init(world, body) — Method in class Parts.Cannon
Init(world, body) — Method in class Parts.Circle
Init(world, body) — Method in class Parts.FixedJoint
Init(world, body) — Method in class Parts.Part
Init(world, body) — Method in class Parts.PrismaticJoint
Init(world, body) — Method in class Parts.Rectangle
Init(world, body) — Method in class Parts.RevoluteJoint
Init(world, body) — Method in class Parts.TextPart
Init(world, body) — Method in class Parts.Thrusters
Init(world, body) — Method in class Parts.Triangle
initH — Property in class Parts.Rectangle
initH — Property in class Parts.TextPart
initInitLength — Property in class Parts.PrismaticJoint
initLength — Property in class Parts.PrismaticJoint
INIT_PHYS_SCALE — Constant static property in class Game.ControllerGame
initRadius — Property in class Parts.Circle
initW — Property in class Parts.Cannon
initW — Property in class Parts.Rectangle
initW — Property in class Parts.TextPart
initX — Static property in class Game.ControllerGame
initX — Property in class Parts.TextPart
initX1 — Property in class Parts.Triangle
initX2 — Property in class Parts.Triangle
initX3 — Property in class Parts.Triangle
initY — Static property in class Game.ControllerGame
initY — Property in class Parts.TextPart
initY1 — Property in class Parts.Triangle
initY2 — Property in class Parts.Triangle
initY3 — Property in class Parts.Triangle
initZoom — Static property in class Game.ControllerGame
Input — Class in package General
InsertIntoArray(obj, array, index) — Static method in class General.Util
insertNewLines — Property in class mx.utils.Base64Encoder
A Boolean flag to control whether the sequence of characters specified for Base64Encoder.newLine are inserted every 76 characters to wrap the encoded output.
InsideMoveBox(xPos, yPos, physScale, setInfo) — Method in class Parts.TextPart
InsideShape(xVal, yVal, scale) — Method in class Parts.Cannon
InsideShape(xVal, yVal, scale) — Method in class Parts.Circle
InsideShape(xVal, yVal, scale) — Method in class Parts.FixedJoint
InsideShape(xVal, yVal, scale) — Method in class Parts.Part
InsideShape(xVal, yVal, scale) — Method in class Parts.PrismaticJoint
InsideShape(xVal, yVal, scale) — Method in class Parts.Rectangle
InsideShape(xVal, yVal, scale) — Method in class Parts.RevoluteJoint
InsideShape(xPos, yPos, scale) — Method in class Parts.TextPart
InsideShape(xVal, yVal, scale) — Method in class Parts.Thrusters
InsideShape(xVal, yVal, scale) — Method in class Parts.Triangle
IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Cannon
IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Circle
IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.JointPart
IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Part
IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Rectangle
IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.TextPart
IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Thrusters
IntersectsBox(boxX, boxY, boxW, boxH) — Method in class Parts.Triangle
introSong — Static property in class Game.ControllerMainMenu
introVolume — Static property in class Game.ControllerGame
IsAnythingDone() — Static method in class General.LSOManager
isBalloon — Property in class Parts.Thrusters
isBullet — Property in class Parts.ShapePart
isCameraFocus — Property in class Parts.ShapePart
isEditable — Property in class Parts.Part
isEnabled — Property in class Parts.Part
IsEnabled(p:Parts:Part, i, a) — Method in class Parts.Part
isInitted — Property in class Parts.Part
isKeyDown(k) — Static method in class General.Input
isKeyInBuffer(k, i, t) — Static method in class General.Input
isKeyPressed(k) — Static method in class General.Input
isKeyReleased(k) — Static method in class General.Input
IsLevelDone(level) — Static method in class General.LSOManager
IsMouseOver(paddingX, paddingY) — Method in class Gui.MainMenuButton
IsPartOfRobot(p:Parts:Part, index, array) — Method in class Game.ControllerGame
IsPaused() — Method in class Game.Controller
IsPaused() — Method in class Game.ControllerGame
isSandbox — Property in class Parts.Part
isSatisfied — Property in class Game.Condition
isStatic — Property in class Parts.Part
isStiff — Property in class Parts.PrismaticJoint
isStiff — Property in class Parts.RevoluteJoint
isTank — Property in class Parts.Rectangle
isUID(uid) — Static method in class mx.utils.UIDUtil
A utility method to check whether a String value represents a correctly formatted UID value.
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